Starsim Demo is already available on Steam
The motivation to work on the game has recently been sagged, so I decided to post the current version of the game (slightly limited) in general access in the form of DEMO.
Fidbek will either return the motivation to continue to finalize the game or vice versa, convince me that Gamedev is not mine.
Bonus – update over the past month:
New equipment (in the development process) – captain’s bridge, barracks, passenger cabins, prison cabins, arsenal, medical compartment
The search screen is modernized – now you can look for not only all ships, but also ships for classes, equipment, planets
I also crushed the news that Steam wires all the games using AI Art (the news is already half a year, but I only found out recently). I had to redraw the launched art for text quests by hand. And the addition of new text quests is now in question, since the initially was a bet on a beautiful AI art for the atmosphere.
Starsim
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Fidbek will either return the motivation to continue to finalize the game or vice versa, convince me that Gamedev is not mine.
Oh, dear, but is it in the review? Yes, the so -called feedback can, how to give strength, charge for overcoming the mountains, and throw it to the bottom of despair. However, tell us.
Unless for the sake of enthusiastic reviews you have started this business? Is it for the sake of some praise, crowds of fans or suitcases with crispy banknotes, you spent your time and effort, creating this project? Was all this motivation, and not a love of creativity, a love for a beloved business, for oneself, in the end.
Perhaps we are wrong, but it seems to https://roulettetv.co.uk/ us that you just need to do what love. Day after day. Who would not say what. This is the only way. Of course, we comment on the prism of our consciousness, for not to write, not to create for us – like oblivion. However, does it happen differently? Is there true love, the true passion for the work of a slight. So insignificant that you are ready to quit her because of some troubles there? Because of a bad mood. If the answer is affirmative, then this is not a passion at all, unfortunately.
And, no, as it seems to us, to translate your fateful choice on unknown people on the Internet. We can calmly write that you are supposedly a very bad person and generally go to the factory to work. It costs us nothing. The Internet is still. But then with this choice, with the choice that you did not make, live the rest of your life. Therefore, decide for yourself: yours is Gamdeiv or not? )
Because I saw from the blog, this is something like space rangers? I’ll try to make a full review: 3
> Is it for the sake of enthusiastic reviews you have started this business?
Of course, no. But no one wants to spend years of development on a game that no one will play. Watch how they play your game – part of the award of any game developer.
The lack of feedback is one of the main reasons why 70% of the projects do not live to the release.
Thank you. Yes, like space rangers.
It is important for me now to get at least any feedback, to understand where to move on.
Judging by the first flights, Western players complain of an insufficiently understandable tutorial – many cannot knock down a training asteroid. CIS players complain about cardboard characters.
So I will be glad of any constructive criticism that will help improve the perception of the game.
I have already passed the demo several times) the text is written and recorded) next week I will publish. Little one year to feel everything)
Is there any way to support development?
> several times passed the demo) the text is written and recorded) next week I will publish
> Little one year to feel everything
I went through demo several times. There are just enough years to go through all the plot missions (including 4VS4 boarding battle and a text quest). The main thing is to immediately improve the engine at the research station and buy the search probe in advance (knowing that it will come in handy later).
The best support is to buy a game and review in Steam after the release.
And at the moment – feedback. The game has a lot of points that seem to me OK, but incomprehensible/unpleasant to players. Like the same training or characters.
If anything, here you can monitor the progress of development:
Feedback helps development (personality, project – not the point). Create for the sake of creation, and amuse your inner creator (especially in vain) – the path of waste of time. It’s like going to empty the intestines, because of a great love for this business, and not because you want, and in general you forgot this very intestines to fill in something. You sit like a fool, without pants with a bare back, but in harmony with yourself.