Mass Effect, which we have lost. Or did not even find?
To tell someone about the mass effect purely purely counterproductive, who knows, he will understand, all the more local grandfathers say that Shepart is such a kopetan generally rudeness. You know everything yourself, and if you don’t know, then you do not need it, and if necessary, then … although, about everything slowly.
For a long time and with suffering, I went to the passage of this game. I missed her at the exit, I did not play her until I was a soil -haired solar -free, and even when I got carried away with Erpagshechki, I did not even look at me peripheral. At first there were all sorts of noun-rpg, then diabla, then Baldursheit and other non-verinernais.
By the way, deadly dead, forgive me.
I got to my conscious age, after passing the aforementioned NVN and these Biovarovskiy Dragonagei. I expected from the Intercessible story, first of all, well-prescribed characters and character, a multi-voltage system of dialogs and no less branched arpids system. With the introduction, we will not talk about it anymore. Sobstna, there are a lot of spoilers further, although if you have not played, then you won’t understand the nicherta, but I still warn.
Like Noise Hovan.
Let’s start with positive moments, since there are not so many of them, and I will not suffer with graphomania:
Oh yes, Frandley Remainer, if you did not play ME, then this blog is not for you, you are unlikely to buy what happens here.
+ The scope of the plot
Still, the salvation of the galaxy is not to you to stuff in your underpants, it causes some emotions. Let the first part and not quite O6, but you have caught.
+ The style of the narrative
Bio (t) are varied in storitelling and reproach them for the scarcity or inferee of this COK minimum is strange. They dip in what is happening according to the classic with acceleration and deeply, but this does not cause questions and problems, which cannot but rejoice.
Of course, it is cool to romance Liara, the satellites are not for this, they are friends, partners and still a reliable rear that entertains and helps to save people and worlds, and this is a task at least non -trivial.
Not everyone comes in, but he is an adequate extent here, but where without him, when you are a great and terrible Shepard.
+ The journalist grabbed the hut
Of the positive points, perhaps all.
The most fat (like Antokha) plus was, of course, about the journalist.
And now I will carefully remove the ports and smear me the way that my pants are already smeared.
Lord kill me, I nonukcasinosites.co.uk/low-deposit-casinos/ don’t want to shoot in this game. It feels like I do nothing at all, I do not see the impact, I do not feel a weapon, I do not want all this. As Adam Jenkins said, ah Neur Asked Fore.
In short, if briefly, then there is no money, you hold on only the first few hours of the game, then you are lutting so much dough that there is literally nowhere to put it and you buy a top -end gateway because you can do it because you can.
This is why they voiced Shepard? Where is the Immersive experiment? Sho for “ah -go -g”, save. The general rule is this: if the hero is a pre -prescribed personality, like a witcher or a year, then voic, whatever, stratinzhik Musik is a judge to you, and if you want me to play a hero and feel like him, then fill his face, please.
– Dialogue wheel
This is my most important pain, because it happens to sho this kopeton is completely not what I chose. And this burns me despite, but the fact that it does not matter what exactly says Shepard. As if I play a tellete, by a god. Replica number 1 is kind, number 2) jva is different, number three bad that you do me. And this slowly tolerates us to the next minus.
Hello, but I can decide for myself whether I am trembling or right to the left? Why does it write me the game of ratings? What is this binary system? (I wanted to joke about the fact that it is like with genders or WTC, but I did not come up with a fry). Where is Gray moral, what for treating me, as if I myself could not draw conclusions?
I don’t want to ride Maco, explore the planets, well, stupidly boring. The planets are empty, some locations are boxes with non -pains, #dumb,.
– Conflict and antgonist
Well, I don’t want to spoil, but the conflict of the first part is dubious, and the antagonist is hysterical, that’s all.
4/10, and wrote so much about this masterpiece of the video game industry. Verily, not leftist for us the industry spoiled us, games have long been talking a lot about our Sasaiti. But maybe I’m a cattle and amateurs of this universe object to me.
In general, this is not that, but that I spend 20+ hours of my life. Of course, I still touch ME2, but something tells me that I will again write a negative review about this game universe.
The best comments
I certainly understand that the author has his own style of writing, with jokes of jokes, and I do not want to seem like a snob, but it hurts to read.
If you really want to pour out your bile and scoop, I ask you to go to some other site where it is not considered abnormal. There is no food here.
I realized that the author wanted to make a blog funny, but it is terrible and hard to read.
Plus comments above. Demand some adequate impact from tactical RPG (yes, in the first Masic you often need to pause) is very strange. We have been waiting for impacts in some shooters for years.
The antagonist, on the contrary, is the most interesting in the entire trilogy, in my opinion.
I agree with the sides. Monotonous planets and their cleaning are very “interesting”.
It seemed to me that T.n. The Internet Sleng has long gone out of fashion, two hundred years back … It turns out it is still stylish, you can, youth (no).
Dan when the new blog? I’ve been waiting for several days.
I am also waiting for your blow, without jokes.
Wow) your joke sparkles like a stripal portals) I even returned to the distant past for some time) maybe you write from it?
This is why they voiced Shepard?
Everything is simple here, the authors just tried to create a character who will be created both by a player and obey his actions, but at the same time will be registered and is an independent person involved in a narrative who does not spit on what is happening, who values his friends, and who goes to a personal (sorry for the taffetology) confrontation with the villain, and even I can’t perceive Mass EffectNot like a trilogy, and I look at Shepart with the knowledge of the whole further story, but as for me, the development managed to create one of the most charismatic heroes of video games in general, they tried to repeat it is the second Drago Age and the Inquisition, it did not work out. And although I agree that the first Mass Effect has problems with the same additional quests, planets and not the best shootings. But it seems to me for many, including Mass Effect, this is primarily a story about how a team of charismatic characters saves a galaxy led by its Cool Captain, transferring losses and joy together. So the game is that the hero here is a full -fledged character, and not just a balvanchik who in all the screensavers looks with the same stone face at how he is killed by people and at the last call of his girlfriend (hello the first Dead Space) is simply not reasonable.
Re -hardened about 2 weeks ago IU 1 in the framework of LE, and these are the impressions.
The plot immerses in events quite quickly, clear and simple. The scale of the problem is clear, and by the end they are also growing. There are no questions for the plot, although Saren looks rather weak as the main villain. Nevertheless, I took this as the fact that in fact it is just a puppet, which is already under the influence of the Lord, from there and emotional instability (these are not dictators from Far Cry, which should have charisma, idea and steps for its implementation). Well, they wanted to catch up with additional pathos (I am about the scene as it throws it). Immerse it in the universe well, for me it sounds generally realistically. But I’m stupid, so some things can sound more believable than for other players.
Shooting is extremely functional, there is no pleasure from it. Nightmare accuracy (yes, it depends on pumping and modules on weapons), constant overheating at the beginning and lack of impact. Everything is true, the enemies have shields, but in the second part there are still impacts, so here they simply did not follow this.
There really is no economy. It is not surprising why there are no Voluses in the Council. With this approach, I would trust them little.
Tasks in the traverse and trips to Mako are boring. The landscape is terrible, in some places I wanted to put on these same mountains the one who was responsible for this. Although Mako began to take more and more, climbing almost steep cliffs still has to. Side tasks on planets in 2/3 cases are uninteresting, empty and have no consequences (and it is a pity, by 3 parts and one could remember a little about them). The rest of the third has at least some story, but also not fish, not meat.
The characters left mixed feelings. On the one hand, they reveal the place of their race in the universe (Tali and Rex), but for some reason they were given a personal quest that either does not have the right return, or it is not clear why they generally need it as a whole in their existence. Garuss’s personal quest is generally knocked out of all, but not very interesting. I did not have enough production in it. Ash turned out pretty well. She has a clear position and quite adequate reasons to be what it is. Kayden simply exists and says obvious things (even Krogan is more eloquent than he is amazing). Liara, as a plot character, gives quite few replicas and, unfortunately, nothing good regarding the mission. But only now I learned that if you postpone its salvation until the end of the game, the replicas are changing and this option looks much more alive.
Regarding gradation, the hero/apostate and the wheel of dialogs. The game seems to have not been advertised as something incredible in terms of waging. Yes, there are 2 moral scales and you can conventionally win over 2 options, as in other Biovar games of that time, and phrases are tied to this. Yes, in some places what Shepard will say becomes a surprise (what is the “big stupid jellyfish”). But the voice acting did not particularly rejection in terms of the difference between 2 mortgages, but the reactions to these remarks would like to really get different. Sometimes they are not quite incorporated, immersion collapses and a cheap theater is visible.
As a result, although the game came out quite average in terms of gameplay, I was much more captured by the world of the game and some characters in it. Well, a bunch of pathos at the end left a rather high emotional rise, which helped to launch the second part.
P.WITH. If I am not mistaken, at that time it was a rather experimental mixture of genres, and action is not that the professional genre of the studio. From there and part of the jambs in the shooting part.
People, me, primarily a cosmoer, not RPG and this had to be understood, launching this game. I did not understand about the shooting of claims:, what impact do you want to get firing on the shields or huge driving? Now I would find fault with the dialogues after Neverwinter, where they do not affect anything at all, in general. I agree about poppy and planets.