F.E.A.R. 3: Review
Six years ago, we saw an extremely talented “single” action movie with a beautiful presentation of the plot, stunning shootings and piercing mysticism. The same f.E.A.R. We were served as something delicious, as an elegant mixture of the sensational “matrix” with an unforgettable “call”. When the subtle aroma of cheap imitation came from literally everything around, the freshness Monolith Productions I quickly riveted a lot of views to the project: after the epoch-making far Cry, Half-Life 2, Doom 3 and a series of sluggish parodies on them were hotly expected and accepted with outstretched arms, tightening the diapers and updating the iron to meet with Nekstegen. They made a smoke as it should: for the shortcomings, and for the design of the locations, and for the degree of “territy” – to burst out “srach” was a sweet thing, and the word “conveyor” was then rarely called even called Electronic Arts.
And in the yard summer 2011, nanotechnology, vacation and fast Internet. You have downloaded the clumsy “repack” for a long time F.3.A.R., I wrote a blog review and “twitter” a link to it, and now, without mastering the article to these lines and quickly squandered before the assessment, you are scribbled by a comment on how you were slipped “another slag with an incomprehensible plot”.
Two brothers-rivergates
So the gloomy era of badness and cruelty came when to invest in offline is unprofitable. It’s time to forget worthy single -user campaigns as a nightmare: the emphasis on multiplayer and cooperative regime only gaining momentum, and a few years remained to the eternal kingdom of MMO and F2P. The complex single gameplay finally ceased to be an argument in favor of the purchase, so it is hardly worth it to be surprised at transformation f.E.A.R. In the incendiary “Cooperative”. The classic “single” has not yet been pulled out with the root, but passing without a partner is a formed self -flagellation.
Once again, the rebel from the dead Picston, Vettel resolutely hints at this already in the introduction, saving the silent broth from the eruptions of the Armmam, who instructs the interrogation with addiction. Talking about the family and mutual assistance, the ghost persistently makes it clear that we are now in the same harness and, they say, there is no time to dog, otherwise the world around will burn out to the ground. Pointman retains the Pokernis in the presence of a translucent maniac, who himself put a bullet between the eyes the day before, and without unnecessary thoughts is accepted to promote. From this moment, the quality of the game directly depends on the conditions, and how it should be revealed F.3.A.R. Exclusively in the “for two” mode with cheerful negotiations and a good “Timple”.
In the skin of Silent, everything is the same: Bolder https://richprizecasino.uk/ shooting, assault and slowdown. The systematic shooting of various special forces, drug addicts and unknown animals, flavored with special effects and sluggish “pauses for fright”. Nothing significantly new, except perhaps very convenient and sometimes even a truly saving system of shelters. Everything is extremely simple and familiar with console militants, only in the first person: clinging to a conveniently located object, we stick out in every possible way and shoot back with impunity.
In the case of single overcoming all the charms on this F.3.A.R. And end. There was no trace of the former atmosphere of gloom and desolation, now bright colors, script script scripts and crowds of rivals everywhere. Simple attempts to surprise are rapidly tired, and the plot is stomping on the spot and generally boils down to the fact that the belly is – according to the results of F.E.A.R. 2 – Alma intended to give birth to universal evil, her fights shake the whole world, and we are the last hope of deliverance. However, the cooperative regime literally pulls out the campaign to a completely different level. Scarecases lose any meaning, the plot fades into the background, and in the focus there is a primitive drive with fading and a friendly portion of a fraction in the ass.
Mechanoid does not leave the opponents a chance, and even allows you not to leave the stolen body without a chase behind the souls.
Vettel, under the sensitive guidance of the player, behaves extremely defiantly: pushes, throws curses, lifts the spiteful people into the air and masters their bodies with manic giggles. In other people’s slippers, the phantom brother becomes worthy of fire support for the protagonist, uses weapons, waving his hands and dives into shelters. Unless the time cannot slow down, and the apartments are surrendered in the enemy organisms not very long – in order not to lose the carcass, it is necessary to constantly kill everything living around and scrape away into the piggy bank of the dead. Along the way, Pakston does not miss the opportunity to talk about the plot, “troll” the silent Pointman and grimace in the KAT scenes between the chapters.
Frankly, an omnipotent ghost with paranormal abilities turned out to be very vulnerable and not to say that an incredibly dangerous type. In all types of damage, incorporeal Vettel willingly reacts and hastily, and with his own tricks to entertain more than one “volunteer”, he is not able to make him extremely vulnerable. A trick with a bright psychokinetic tentacle, embracing the enemy and lifting into the air, turned out to be essentially a zilch – it is impossible to physically affect a limp body, do not beat the walls and not drag it on the floor. Here either to instill or cause damage in ordinary ways, taking advantage of the confusion of the victim. So you will have to get used to the role of the ghost, as well as to the noticeable dominance of Pointman. Having come to terms with this, you can even sometimes cover it with spells and protect with magic in the best traditions of MMO.
They almost never leave us at rest, always moves around, sounds and mumbles. There is nowhere to get stuck, it’s also scared-just blow yourself ahead of defiantly redundant locations and enjoy the artistic death of enemies. And when you get tired – go through online.
Four “brothers”-will
Now the crowd is not to take a crowd – more than four of them are not allowed for one party. But in return, a selection of very curious modes from “survival” in the style of the latter Call of Duty with zombies to “pi ** ec, run!”(F*Cking Run!), where it is necessary to rapidly break through linear locations through the crowds of enemies, pulling the fog from the deadly wave. Not without regimes involving incorporeal characters, in which you need to either aggressively compete with each other for the souls of the killed, or confront enemies from the flesh and blood. In a good company, all this will give a lot of pleasure in a dull evening after a hard working day, but hardly on an ongoing basis.
This is the main problem F.3.A.R. – Despite all the vigor of the playing spirit, there is absolutely no need to linger here, no plot secrets are beckoning back, no memories of intricate shootings cause a desire to replay the moment again and see what will change if you choose a different tactic. One of the leading advantages F is inglorious.E.A.R. – virtuoso artificial intelligence of well -organized rivals. If in the original “bots” they always found how to surprise how to regroup and get around at the back, then nothing changes from time to time – the boobs simply follow the stupid trajectory, instructed by the director’s hand. No division by seniority, no tactics – just a banal pressure characteristic of literally all ordinary shooters in the market.
IN Day 1 Studios They recklessly considered that SLO-MO and the smirk of Fettela are enough to preserve the previous mood, which was sunk by the whole venture, although it expanded, of course, the audience. Incendiary fights, fur walks, straight-line gameplay with sustained dynamics-what else does an ordinary player who just passed a stall with disks and asked something to shoot for the evening?
Pros: cooperative regime;A lively multiplayer;Stylish location design.
Cons: plot and feed;artificial intelligence;This is not F.E.A.R.