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Blitzkrieg 3: Preventing an early version

A series of strategic games “Blitzkrieg” from Nival It is rightfully considered one of the most worthy representatives of the genre, which gained fame not only in their homeland, but also abroad, which, in general, for domestic games is rather an exception to the rules. The second part has long become a classic, not to mention the first, but the efforts of models are original “Blitzkrieg” alive and still is not going to go to rest at all.

However, nothing is in place: interest in military strategies is growing, then disappears. The last wave of attention to such a rich (and equally hackneyed) topic rose against the background of the release Company of Heroes 2, Which, as we all remember, was accompanied by a considerable scandal associated with a very extraordinary vision of domestic history by developers from RELIC. Literally a couple of months later, the announcement of the new “Blitzkriga”, in which Nival She promised to show for the third time exactly how to do interesting and at the same time believable from the point of view of the historical reliability of the game.

In early access Steam “Blitzkrieg 3” appeared only two months ago and, despite such a short time, today has managed to change quite a lot. In early July, a voluminous patch was released, radically changing the main mechanics of the game. However, about everything in order.

I had to spend more than half of the glass support points, but thanks to this it was possible to take the first line of defense almost without loss.

Do it yourself: Magino line

In fact, in Nival could follow the path of least resistance, releasing the same “Blitzkrieg”, but in the new wrapping – even in this case, the success of the game would be ensured. However, the developers seemed uninteresting to engage in self -digging, and they honestly warned everyone that the strategy would be completely different.

Friends with the first part remember that each card was a certain puzzle that the player needs to be decided. There is a minefield, so this site should be circumvented, but here is a strong defense – it is better to break it with artnalet. Somewhere you have to act with a sniper, and somewhere with a swift tank fist. Many liked the creation of new cards with the help of the editor at least the game itself. In the third “Blitzkrieg” The ability to independently plan the defense made one of the key features of the game – the same asynchronous multiplayer, with the help of which everyone got the opportunity not only to become the commander of the offensive, but also to create an impregnable defense of their own base. The regime is new, but gradually gaining popularity in online games-the defending player is engaged only in the arrangement of troops and fortifications and does not directly participate in the battle.

Having chosen one of the three available nations (axis, USSR and allies), the player can engage in the arrangement of his rear, and this happens on the same location, where he will then fight. Shots and explosions are not heard, at home and lined tanks do not burn – everything is quiet and calm. Somewhere in the fields, the tractor is tapping, the commander collects a soldier to build in front of the headquarters, and the mechanics in the workshop are blown up a damaged tank-an idyll, and only. In order to protect all this splendor from enemy sorties, you will have to carefully consider the defense plan: to arrange troops and equipment in dangerous directions, arrange minefields and barriers, build bunkers and dive fire points.

When everything is ready, it remains only to https://iwinfortune.co.uk/ wait for the enemy who will decide to try his luck in the attack. Until recently, the defending player did not have the opportunity to intervene in the course of the battle – only watch statistics and a repeat of the battle, based on this information, improving protection. But with the last large -scale update in “Blitzkrieg” The traditional multiplayer has finally returned. For now, however, with reservations – there is no Skirmish mode for the RTS mode, but if at the time of the attack on the base its owner is on the network, then he can take a direct part in the battle. For those who do not want to wait, the enemy’s call is provided for a duel using an intra -game chat or the selection of an accidental opponent. In the latter case, you will have to attack yourself, but now a living player can command an enemy base selected by the Matchmaching system.

The battles are also quite very different from what the fans of the series are used to. The first thing that catches your eye is a noticeably smaller number of “units”, especially infantry. If earlier the “queen of the fields” in the average in size of the mission was presented in the amount of a couple of dozen departments and played more a secondary role, now each “unit” (all the same, the tank, machine gunners or ordinary arrows) is no less important than the rest.

The principle of “stone, scissors, paper” is pronounced: grenade launchers can not do anything against the infantry, but quickly destroy armored vehicles even in a clean field, not to mention shooting from shelters, tanks, in turn, are easily mowing ordinary shooters and destroy the fortifications, and infantrymen, among other things, can remove enemy mines. Skillful combination of various military military – the key to victory.

It is not worth spreading the troops throughout the map with a thin layer, you should not concentrate them in a small area – the enemy probably has artillery support. A certain suitable defense standard has already been formed – this is the creation of several fortified areas at the key points of the map. Even a couple of houses, if in one of them anti-tankmen, in the second-arrows, somewhere behind-a shot, and all approaches are mined and entangled with barbed wire with anti-tank hedgehogs, can become a grave for the entire enemy army.

View repeating the attack on the base. The enemy rushed to my headquarters along the shortest path, for which he paid – only one self -propelled gun was able to drive beyond the first line of defense, and they soon burned it.

It is necessary to hack such fortifications gradually, using artillery or bypassing from the rear-and time goes on! You can not elementarily have time to get to key points, the capture of which is the main goal of each battle. There are very few for the mission, two dozen minutes at best, but the battles themselves are played noticeably more vigor than the original, in which it was possible to look for the path to victory. I did not have time – the enemy after the timer receives a powerful art support that erases the attacking troops from the face of the earth in a matter of instructions.

If the battle is not asynchronous, but the usual, with the presence of both players, then everything happens even faster: the living opponent does not allow the attack to stomp in the spot, and the base defender has to maneuver in order to quickly close the holes in the defense of. Fans of leisurely positional battles will have to move – the game is not about that.

However, they tried to please the fans of the classic gameplay: there are single missions here, and the developers promise to actively develop this part of the game, adding new campaigns on various TVDs.

After returning “with a shield or on the shield” there is something to do from the battlefield and “houses”. Firstly, of course, to check whether uninvited guests happened during the absence of high authorities, to fill in losses and, most importantly, to spend the awards received in battle for the purchase of new troops and improve their base. According to the results of each battle, the player accrues a certain amount of resources – fuel and materials. With their help, you can both hire a soldier and purchase equipment, and build new buildings or improve existing.

It’s good that in each infantry department there are sappers – without cleansing the narrow areas of large losses cannot be avoided.

Relax, erecting a powerful defense that is able to repel all attacks is unlikely to work out. For every trick of the defender, the attacking will sooner or later come up with his own, no less insidious, and with the achievement of a new level of development will have to be relocated to a new area, where it is again necessary to engage in the construction of defense from scratch. So far, the maximum level of headquarters is the sixth, and this is far from the limit: the developers still have something to work in terms of diversity of both maps and combat units. Even if you take into account only serial technique, not taking into account rare or at all “paper” (existing only in the form of concepts or drawings) model, a huge spaciousness for creativity.

There are still few locations in the game – judging by the architecture and type of terrain, battles occur in one of the European countries, which is suitable for all three opposing sides. With the temporary frames, too, there is no clear definition, judging by the technique and armament, represented by models of the entire military period-from BT-7 to IS-3. It does not do without curios – in the USSR, for example, fighters with jet anti -tank grenade launchers look rather ridiculous. Formally, everything is true-American “bazuki” in small quantities were delivered to the Soviet Union for Lend-Lease, and our fighters knew how to find use, but in the Red Army, anti-tank rifles were much more widespread in the Red Army.

Game technique does not copy the TTX of the present to the smallest details (this is still not “wargam”), but tries to comply with its real prototypes, but from a visual point of view in “Blitzkrieg” And there is nothing to complain about at all: each tank and each gun are drawn with love for details, until the last riveting. All this looks no less beautiful in dynamics, especially during a hot battle – the effects of explosions and the destruction of the environment at a very decent level.

As for the voice acting, then with her complete order. Let’s say more – the replicas of the “units” are taken straight from the previous parts, which cannot but rejoice those who still remember the hot battles of the first and second “Blitzkriegov”. But if we speak out of clean, this is almost the only thing that connects a new game with the original, – “Blitzkrieg 3” Still a completely different strategy.

If there is time, you can admire combat equipment near. KV-1-as a real, even tactical sign drawn.

At the moment, if you remove all the flaws inherent in the “early access”, the main claim of most players to “Blitzkrieg” – This is the fact that the strategy is not a copy of the previous parts. Asynchronous multiplayer, despite new opportunities, did not like everyone, and the authors had to listen to users’ requests to return the traditional PVP.

Change one of the foundations of gameplay, introducing a “ordinary” multiplayer mode into the game, is a very bold step. Not every developer will decide on this: usually the opinion of the audience is sacrificed to his own vision of the concept that the game should eventually come to. Let’s hope that Nival He knows what he does, and “Blitzkrieg 3” will not shame the glory of his predecessors.